Avatar design in virtual environment has several layers to it - skeleton, geometry, attachments, and non-linear animations. The next level is for us to use LSL (Linden Scripting Language) to alter its physical behavior and default attributes and to design its interactions with other avatars, 3D objects, and the simulated environment.
At virtual Scripting Workshop with GC Continental in Second Life, learning LSL (Linden Scripting Language) basics, including data types and states, functions, avatar permissions, push script, & sensor.
Wednesday, October 08, 2008
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