Monday, October 06, 2008

Week 5 - Virtuality

MMO Character

Ghost in the Shell (film, 1995)
MASAMUNE SHIROW, PRODUCTION I.G., INC. POSTER©1996
source: Internet Poster Awards Gallery
link: http://www.impawards.com/1996/ghost_in_the_shell.html

How does the changing representation of MMO character's body (a symbolic presence in cyberspace, game, & metaverse) affect the mind of player?

Virtual Camera
(invisible dummy object)
(sight to the virtual world)

Call of Duty
ACTIVISION PUBLISHING, INC. ©2008
source: Freewebs
link: http://www.freewebs.com/666md666/screenshots.htm


Tomb Raider
EDIOS INTERACTIVE LIMITED ©2008
source: Freewebs
link: http://www.freewebs.com/tombraiderway/tombraiderlegend.htm


Age of Empires II: Age of Kings
MICROSOFT CORPORATION ©1999
source: Download Free Games
link: http://memysoftware.blogspot.com/2008/02/age-of-empire-2.html
permission: http://www.xbox.com/en-US/community/developer/rules.htm


Little Big Planet (1:20)
-> Paradigm Shift of View Points
-> Mix of Real & Virtual World Representations

How can our virtual actor (a MMO character) conceive the qualities of aura and convince the qualities of "realness" in a virtual environment?

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Multitudes of Perspective
Perspectives of the Multitude
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