Friday, October 17, 2008

Week 7 - Peripetics (Animation)


http://www.zeitguised.com/film/Peripetics.mov

The first half of the semester, we were learning the rules of animation and game narrative and practicing our skills of navigating the virtual space, modeling, animating, and scripting avatars.

What it means to reverse the thoughts and break the rules. "Peripetics or The Installation of an Irreversible Axis on a Dynamic Timeline" is surreal (Dali is still up at MoMA). To be precise, here is a short quote from the design group's statement: "blends complex geometries, surreal subjects, artificial behaviors, and the recycling of digital readymades into their distinct hallucinatory narration style."

Last week, each of us took turn to read the film script line by line, reopening up our scope and relating our individual MMO characters back to the larger narrative world. Many topics came up - camera shot, required character animations, scripted behaviors, plot and resolution, comical points, what's in a shot, why a white dove appears suddenly, etc.

We watched a fraction of Fat Chow and Tony Leung's Hard Boiled today. Hung Kong action movies emphasize artificial elements in their narrative and ways of making each scene intense, unlike typical American film's realistic style. We tried to approach machinima from the perspectives of game development, 3D animation pipeline, filmmaking, and theater performance. As we moved along with our process, different technical challenges unvailed. How can we keep our work away from conventional? How can our work adapt compelling conventions? But what's missing?

1 comment:

bruce said...

The video was interesting. The question is was this done in real time or was this pre-rendered? I think the point the 3 of us found the most amusing was the plane dispersing what looked like concrete clouds that would form into the wall at various intervals. The other part with the pills firing onto what looked like clouds was interesting to watch. I
still wonder if each of the pills was set to something random or if it was all just a render? It would be great to see it firing out pills at random intervals and seeing if they stick or not to the structure in the middle. Overall it was a pretty good animation.

~ Lawrence, Brian, Bruce